CASE 2: Animatronics Survival Wiki
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"It doesn't work, the fuse is broken. I need to look for a new one." - Jack inspecting the generator

The Generator Room, aka A3, is a location in CASE 2: Animatronics Survival.

Description[]

The Generator room is a small dingy room with no window and little lighting. Most notable is the bright yellow power generator surrounding by shelves with equipment and spare parts. Initially the room cannot be accessed, however once The Bull destroys the glass pane housing it, the Generator Room can be access through A2.

The player is able to access this room after retrieving the Multi-Pass from The Warehouse in Episode 1: The Past Is Not Forgotten, which is required to unlock the door. The generator is missing a fuse so one will need to be found in the room before restoring the power. The location of the fuse is randomly generated, although it is always within A3. After the fuse has been inserted the machine will begin to spark and the player will be given the option to remove the fuse. Doing so will cause Jack Bishop to be electrocuted, resulting in an immediate game over. Choosing not to remove the fuse will successfully restore the power, after which point the player can charge the Tablet using the charger in Jack's Office.

Trivia[]

  • Being electrocuted by the generator rewards the player with the Danger! Keep out! Achievement.

Gallery[]

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